Wednesday, 4 November 2015

Setting up indesign

When setting up a document in indesign, I measured a the borders, gutting, hight and width of a comic with the same size as I intend mine to have.

Monday, 19 October 2015

Lo3: Task 5: (C) Written Script


THE TALES OF MIRAYAM


ISSUE 1


19/11/2015



BY SOPHIE BIRKS


RELEASE DATE 6/11/2015

SCENE 1

INT. VAST HALLS OF MIRAYAM’S HOME

WIDE ANGLE WITH MIRAYAM LOCATED TO THE LEFT ESTABLISHING MIRAYAM’S LONELINESS IN HER ENORMOUS HOUSE

CAPTION: MIRAYAM WAS A LONELY LADYBIRD…

SCENE 2

EXT. MID SHOT OF MIRAYAM FLYING WHILE GREETING FELLOW LADYBIRDS

CAPTION: THOUGH SHE NEVER STOPPED SMILING OR TRYING TO BE FRIENDS WITH THE OTHERS HER AGE.

MIRAYAM: HEY GUYS WAIT FOR ME!

LADYBIRD 1: LOOK, IT’S MIRAYAM.

LADYBIRD 2: OH NO, NOT AGAIN.

SCENE 3

EXT. WIDE SHOT OF MIRAYAM AND OTHER LADYBIRDS STANDING APART FROM EACH OTHER

CAPTION: BUT FOR SOME REASON SHE JUST DIDN’T FIT IN.

SCENE 4

EXT. WIDE ANGLE OF MIRAYAM ARRIVING AT SCHOOL AND GREETING ANOTHER YOUNG LADYBIRD

MIRAYAM: GOOD MORNING

LADYBIRD 3: SIGHS WHAT NOW MIRAYAM?

SCENE 5

INT. OVER THE SHOULDER OF THE TEACHER TALKING TO THE STUDENTS CONNOTING THE SCHOOL AREA.

CAPTION: LUCKILY MIRAYAM ALWAYS ENJOYED HER LESSONS…

TEACHER LADYBIRD: NOW TODAY CLASS WE ARE GOING TO BE LOOKING AT DIRT.

SFX: WHOLE CLASS SIGHS

SCENE 6

INT. WIDE ANGLE OF MIRAYAMS HOME WITH HER PARENTS THROWING HER A SUPPRISE BIRTHDAY PARTY, JUST THE THREE OF THEM.

CAPTION: …AND SHE LOVED HER PARENTS VERY MUCH

MIRAYAM’S PARENTS: HAPPY 17TH BIRTHDAY MIRAYAM!

Friday, 9 October 2015

Lo3: Task 5: (A) Plot

Plot:
  • Opens on Mirayam as a young girl, looking lonely and sad because she doesn't have a lot of time to spend with her family and lives in a very big home. (2 panels)
  • Mirayam trying to fit in through out her time in school in lessons such as healing and potions, wild foods and survival, yet a lot of fairies her age don't often involve her because of her parents and their authority. (3 panels)
  • The celebration of her 17th birthday, and the serious conversation with her parents about finding her a husband and her choosing healing to follow her mums footsteps. (2 panels)
  • Mirayam furiously leaves the conversation, goes to her room and packs a bag of her things (blanket, wand, scrunchie, food) (3 panels)
  • Mirayam sneaking out of the kingdom and traveling through the eerie forests that surround her lands (2 panels)
  • Trolls in the night see her glowing footsteps and follow her through the forest (2 panels) 
  • She stubles accross a small inn, tired and cold in the rain she decides to go in and falls into a trap by the robbers who convince her that they can help her and take her to a better land. (3 panels)
  • Cuts back to her parents discovering her missing and set out a search party of guards (dwarf elves) to hunt for her, find traces of her footprints but also a second set left by the trolls. (3 panels)
  • Mirayam chained in a cage in the troll lands, but being far away from the kingdom has caused her fairy glow to die down and she becomes weak and pale, how will she ever get away? Why did she leave home? (3 panels)

Wednesday, 7 October 2015

Lo2: Task 3: Character Movements

This movement was very generic for my narrative and will be used multiple times throughout the story. It is relevant because when she is realing home she will be stand in the woods and look back at the kingdom and connote sadness through expression.
In the opening of my comic when she is in school this movement will be needed.
As Mirayam is a ladybird it is imperative that i show the movement of her flying, i will use this movement alot in my comic because it is a common element that the audience can relate to her as an animal.
By incorporating human elements to her character, i have craeted the movement of her running away from home with her bag over her shoulder, this is for comedy effects and to make the scene look realistic.
In the opening of the comic, Mirayam is confued as to why the other ladybirds don't want to be friends with her, thats why i have created the movement of her shrugging.

Lo2: Task 3: Testing Illustrator





Lo2: Feedback


Tuesday, 22 September 2015

Lo2: Task 3: Character Profile

Mirayam was an only child, but that wasn't the problem. Her mother and father didn't have a lot of time for her since they had to run the kingdom, but that wasn't a problem either. It left her plenty of time to get into plenty of trouble about the lands. One day, in fact (if i remember correctly) it was her birthday, yes! Mirayam had turned only 17 years old. That's about 4 years here on Earth, but far away on Celine, time isn't the only thing that moves much faster.
As a right of passage once every young fairy turns the age of 17, the question about their future with in the kingdom is raised. Whether it be healing, hunting, building or teaching, everyone choses a trait that defines who they are for the rest of their lives. However in her case, Mirayam didn't have the privilege of choosing her future, as the princess of Celine she was to follow in her mothers footsteps and one day meet her husband and become the next Queen of the kingdom. Now Mirayam let's say, isn't the most confident of fairies her age, nor the strongest, or the fastest... In fact, she's rather ordinary. Anyway it seems I digress, so why am I telling you this? The reason behind the story, is the tale that went down in history, a tale of a young girl who changed the course of her destiny forever.

Monday, 14 September 2015

Lo1: Task 2: Investigating a Graphic Novel or Comic



Genre: Hellboy is a fictional superhero created by writer-artist Mike Mignola, scripted by John Byrne, Colourerist and Inker Matthew Hollingsworth and published by Dark Horse Comics. The character first appeared in San Diego Comic-Con Comics, and has since appeared in various eponymous miniseries, one-shot and intercompany crossovers. The character has been adapted into two live-action feature films in 2004 and 2008, and two animated films, as well as two video games – Asylum Seeker and The Science of Evil.

Content & Style: The graphic novel is an A5 book with the house style denotes gothic colours such as deep reds, purples, greens and black; along with the opening setting of a eary church yard promoting the verisimilitude throughout the novel. However this makes it difficult to differentiate the timeshift throughout the storyline, so basic imagery is used for example the moon on page 3 to connote night time. The colours used are high in contrast, this technique is a typical feature of graphic novels and highlights the areas of speech that have a white background. The panneling of the graphic novel is random and changes from page to page, this is a nontraditional aspect of comics and graphic novels that has become more popular in modern art. The text on the opening pages of the novel has a yellow background because it is 'Journal of 1st Sgt. George Whitman' instead of speech between two
characters. The art of the novel is 3D as the artist Mike Mignola uses excessive shading on the characters and objects. In the image opposite, the characters use line to create the shape of ghost like characters with minimal colour.

Meaning: The visual narrative is supported by the use of establishing images along with the journal entry sets the scene for the reader giving details of the mood, location and time era (1944).  Iconography of WW2 germany is used in the novel with the Nazi symbol on page 4. This is binary opposition between good and evil (Levi-Strauss 1958). However it is used in a humourous manner for example using the symbol as a lense in a pair of glasses, the excessive use of this creates humour because of the disequilibrium (Todorov 1977) it is difficulty to be taken seriously. The use of panneling at the bottom of page 5 uses a close up to create an enigmatic cliamx to the plot as the character is contacting with 'troubled spirits' the close up of her eyes with the caption 'They say... something is coming' excites the reader as they are waiting for the arrival of the antihero protagonist Hellboy to come into the story. On the front cover of the novel, the image of the protagonist standing with a head-on to the camera with the title HELLBOY above him uses anchorage that this is Hellboy who is the protagonist of the novel.  The colour pallet of the novel consists of dark marroon colours, along with the enigmatic tone of the characters and the topics they are dicussing complies to the theory of Umberto Eco (1981) that a story can be told through the images and signs. The panneling of the novel is laid out clearly as the images are all seperate to their pannel and don't overlap, this is a pattern throughout the novel however the panneling adapts when situations develop to a busier theme. The images begin to over lap with less text on the pages to connote the action between the characters.The colouring in the graphic novel such as the maroon red, black and yellow is symbolic of Nazi germany as these coloures were used on icon images such as the Nazi flag. This is relevant to the novel as the events take place in the 1940s WW2. The general page layout is full of images and has a lot of information of the events on each double page spread, connoting the action filled busy atmosphere of the novel.


Target Audience: Therefore the graphic novel has a mature target audience as there is voilent content with reference to WW2 Germany that could be seen as innapropriate for young members of the audience. Also the the graphic novel series is aimed to a male target audience mostly because of the storyline, colours and characters. of an audiodemographic ABC1

Characters: Set in 1944,The antihero Hellboy (the protagonist of the novel) although he is often looked down upon by society because of the way he looks. He is referred to as 'creature' by people as see on page 3 chapter 4 'what a pitty you chose to stand against me, creature'. The use of bold text connotes emphasises a strain on these words, with the semantic field of authority and power the antagonist (Ogdru-Jahad) tries to have over Hellboy. A team of commando's are lead into the English Midlands by three paranormal officers. Although the Ogdru Jahad are not summoned, a boy-like, red-skinned demon appears at the Church in East Bromwich, and is soon dubbed 'Hellboy' by Professor Bruttenholm. Whilst the leader of the Nazi operation, Klaus Werner von Krupt, is dismayed at Rasputin's apparent lack of success, the mad monk knows otherwise and proclaims he has set into motion the world's ending.

Wednesday, 9 September 2015

Lo1: Task 1: Understanding Graphic Novels, Comics and their Publishers

Roles in Comics/Graphic Novels

Writers: Narrators, make the story out line & final script
Penciler: Illustrator
Letterers: Type Face & Graphic Designer
Inker/Colourers: The Artists, they chose the shading, toning, shaping of the visuals. Create the atmosphere.



Oni Press was origionally an independent company founded in 1997 by Bob Schreck and Joe Nozemack with the goal of publishing comics and graphic novels they would want to read. Unsatisfied with the material that was dominating the industry, they believed firmly that sequential art could be used to tell virtually any story. Schreck left the company in 1999, and Oni Press is currently owned by the conglomerate Nozemack.
The company name derives from oni, the Japanese word for the devils or demons popular in Japanese folklore. Oni Press used the term "real mainstream," coined by Stephen Holland of the UK comic shop to describe its output. Traditional American comic books regard superhero titles as "mainstream" and all other genres as "non-mainstream", a reversal of the perception in other media. Oni Press therefore adopted the "real mainstream" term to suggest that it publishes comic books and graphic novels whose subject matter is more in line with the popular genres of other media, such as thrillers, romances and realistic dramas.

Popular Titles:

The Graphic Novel of Scott Pilgirm consists of 6 titles:
  • Scott Pilgrim's precious little life (Vol 1)
  • Scott Pilgrim vs. The World (Vol 2)
  • Scott pilgrim & the infinite sadness (Vol 3)
  • Scott Pilgrim gets it together (Vol 4)
  • Scott Pilgrim vs. The Universe (Vol 5)
  • Scott Pilgrim's finest hour (Vol 6)
The graphic novel has several products such as a film adaptation of the series titled Scott Pilgrim Vs. The World, released in August 2010. A video game developed by Ubisoft forPlayStation Network and XboxLive Arcade was released the same month. A mobile adaptation of the comic book was produced by Harper Collins and Robot Comics. The app uses movement, sound and vibration to create an original reading experience and includes extra material hidden in the scenes of the comic.

As an independent creator, Bryan Lee O'malley took all the roles in the creation of the Scott Pilgrim series as writer and artists. He took influences from other comic and graphic novelists such as Atsuko Nakajima, the character designer of Ranma 1/2 anime. O'Malley used black and white because it was less expensive than creating the series in color, and so he said that he "embraced the B&W manga aesthetic."

 
The graphic novel Hopeless Savages is a 10 part series including:
  • Hopeless Savages
  • Hopeless Savages: Ground Zero
  • Too Much Hopeless Savages!
  • Hopeless Savages B-sides: The origin of the dusted bunnies
Written by Van Meter, there have been three 4 part miniseries each illustrated by different artists such as: Christine Norrie, Chynna Clugston, Andi Watson, Bryan Lee O'Malley and Vera Brosgol who took on the roles of Letterers, Ink and Colourers to create the independantly published Hopeless Savages, published by Oni Press from 2002 to 2005. The comic has not been developed into futher media such as film or games.

Wasteland is a monthly comic book series written by Antony Johnston, drawn by Christopher Mitten with covers by Ben Templesmith, and published by the independent company Oni Press. It debuted in July '06 and ended on April 2015. The wasteland series has a multitude of titles:
The novel also has theme music which is available from the Wasteland official website for download.
http://www.thebigwet.com/
 Along with the exclusive offer of viewing the first episode online for free via Ebooks, which is available for all devices with access to the internet.



 Created, written and illustrated by Matthew Loux; Sidescrollers is a modern graphic novel that expresses many themes of pop culture. The comic won the 2008 YALSA award for top ten best graphic novels for teens. The novel only consists of one issue released in 2006 as part of the independant publishing company Oni Press.


The Adventures of Barry Ween, Boy Genius is a comic book metaseries created, written and illustrated by Judd Winick. Titles include:


Written and illustrated by Judd Winick. It follows the comical escapades of the eponymous character, a 10-year-old boy who secretly possesses the most powerful intellect on Earth, along with his impulsive best friend Jeremy and his crush Sara. Barry puts his genius to work primarily in creating outlandish inventions that are centuries ahead of their time, such as teleportation devices, jetpacks and wallet-sized nuclear devices.